

The Kingdom can generate income to its full potential, and should either stockpile coin with the Banker during this time or work on reconstructing the boat. Animal spawns become more frequent as more tall grass generates. Wildlife and tall grasses spawn naturally, and farms work at peak perfection. Green grass grows on every plain and trees have green leaves. The table above helps to find the relation between days, seasons, and years.Įvery year starts with spring. The word itself isn't displayed on any in game feature, but is commonly used by players, especially when talking about late game mechanics. Year – In Two Crowns, four consecutive seasons counted from the spring form the concept of a "year".

Hover the mouse over the days to display its respective Roman numeral.

Optionally, players can use the web app Daeg-Mael for better dealing with days and seasons. The table below shows the starting-ending days of seasons in the first five years: Consequently, the season cycle will reset if the Monarch loses the crown (or their crowns in coop).īlood Moons have a high probability of happening by the end of each season. Each season lasts for sixteen days, using the overall day count. The four seasons cycle like in real life. The table below shows when exactly is the first day of autumn and winter on each island: Island However seasons reset each time a new Monarch arises and each time this Monarch moves to a new island. There are four seasons that do not cycle, so once winter hits the kingdom it will stay forever.
